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Project · 46 4F 4E 54 ‘FONT’

Font Atlas Studio

A small desktop tool for rebuilding bitmap font atlases in games that were never meant to show English. Load the stock atlas, drop in a TTF, tweak advances, export.

A fixed-width glyph grid next to a proportional one
The stock grid versus the rebuilt atlas.

What it does

  1. Reads the game's glyph table and atlas texture.

  2. Renders a new font at the game's cell size.

  3. Computes per-glyph advance widths and bearings.

  4. Writes both files back in the original layout.

The write-up behind it is in the font-renderer devlog for the OreGairu English Patch.

Roadmap

  • Import and export the glyph table

  • Proportional advances

  • Kerning pairs

  • Live preview with real dialogue lines